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Starmancer put out fire11/1/2022 ![]() ![]() The beauty of creating is I seldom know the direction my mind wanders. I added my style and a few scifi elements to ramp it up. Oh, the Lazarus Men had been stewing in my mind after a weekend of watching classic detective films and the whole noir theme. One of my favorite themes is having characters who live unassuming lives that are suddenly upended by raw chaos. My newest novel is a throwback to the classic film noir/ detective movies of the 40s and 50s combined with the action of James Bond and set on a galactic backdrop. My uncle is a historian who does a lot of work with Ken Burns and my aunt has a few books under her name aw well.Ĭan you share a little about your current book with us? I would say after putting The End on the last page of my first book. ![]() When did you first consider yourself a writer? I retired from the Army in 2011 and knew what I wanted to do. After that the train picked up steam and I kept writing. It wasn’t until I was deployed to Afghanistan in 2002 that I wrote my first real book. I made goofy comic books back in the 80s as a kid, won an award for a very poorly written horror novel in 10th grade, fiddled with a few books in the 90s. I suppose we can go with the cliché of starting young. Last year I started my own company: Warfighter Books, and continue building my little empire. #Starmancer put out fire professionalOh yeah, I have also decided to make a go of being as close to a professional writer as possible. I enjoy fine cigars, better whiskey, and love spending time down in the woods with my Bernese Mountain Dogs. The next twenty years seemed to fly by and left me in a weird place- I was a retiree and looking for a new career. ![]() Ten days after high school, I was on a plane heading for Oklahoma and basic training. After deciding farm life in rural Pennsylvania was not my best option, I raised my right hand and joined the US Army. Article taken from name is Christian Warren Freed. You can buy it from GOG, Humble Store and Steam. ![]() A lot is planned to come to the game though that they've teased including rebellions and disasters, robot lords, space pirates, moonmen and much more. It's a two-person development team, so we need to keep expectations in check as to how fast it will move along. They plan to remain in Early Access for at least a year with a first focus on making it as stable as possible, before they look to expand the features. A lot of the game right now feels like it leaves you to figure it out.Ĭurrently it is a little rough around the edges, as expected from a game in development but there's still plenty to enjoy about it right now. They also need to explain a number of parts better, especially on fighting fires. You have to load up your trading pod but colonists often prefer to do other things, so you end up waiting around a lot to get the money you need to build more, the current system for that needs a fair bit of work to make it work better. There are some tedious parts to it I hope they improve like earning money. Sometimes you might have a leak, or you might accidentally remove an entire wall leading to an unfinished room and so suffocation will shortly arrive (amongst many other minor disasters) and so you will watch that counter rise for sure. Space is obviously extremely hostile to human life, since we need oxygen to breathe. Since you're in space, having an "oopsy tracker" is amusing touch. Under stress, colonists may also snap and become crazy. With the threat of invasion from otherworldly creatures, you may not want to make more enemies. Unhappy colonists won’t sit idly by and may eventually rebel against you, organising a mutiny.
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